Big-data practical example – Virtual gaming worlds © Siemens Stiftung 2019 CC BY-SA 4.0 international

Big-data practical example – Virtual gaming worlds

Image

Graphic:
The graphic visualizes how volumes of data come about from online and computer games.

English, German, Spanish
Image (184.9 kByte)
2020-02-27
Computer games normally consist of a completely virtual world; everything is programmed and exists only as code. They do not provide as much information for big data as, for example, the online game Pokémon Go, which uses geodata of the real world as a gaming backdrop and combines a virtual world including fantasy creatures with reality. Players can work together in real time.
Illustration
Ethics; Information and Communication Technology (ICT); Technology
Grade 7 to 9; Grade 10 to 13
Middle/high school; Vocational training
Computer technology; Data processing; Data protection; Internet
Siemens Stiftung Media Portal
Erfurth Kluger Infografiken GbR and irights-lab.de
© Siemens Stiftung 2019
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